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Bundle API

These are the built-in pieces that help you get moving quickly.

  • Transform and Transform3D store position and orientation data.
  • RigidBody2D and RigidBody3D store movement data.
  • Sprite connects a texture to a 2D entity.
  • movement_system and render_system are ready-to-use systems.

Where to keep reading

  • The generated module reference shows the full bundle layout.
  • The bundle guide is the best place to understand how these pieces work together in a game.